Second Hand Scuffle
In this thrift-store-shoot-’em-up, you have to pay the price! With your trusty item, you must defend yourself from waves of possessed everyday items in order to make it out alive. Due to its unusual allergies, every sneeze makes your companion mutate into a completely different object! Whether it’s a revolver or an egg beater, you have to adapt on the fly to what your weapon gives you. With countless different weapons and enemies, each run is unique! (Did I mention your weapon talks to you? They do.)
The Team:
Programming: ADustyOldMuffin, jarofwombats
Art: Fruzmig
Art, Music, SFX: jpeg2k
Font credits : Copyright (c) 2020, Roberto Mocci (<patreon.com/rmocci | da.iosonor@gmail.com>),
with Reserved Font Name Dogica.
Status | In development |
Platforms | HTML5 |
Authors | ADustyOldMuffin, jarofwombats, Fruzmig, jpeg2k |
Genre | Action |
Made with | Unity |
Tags | 16-bit, 2D, Arcade, Cute, Fast-Paced, Singleplayer, Top down shooter, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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Immunity frames are needed when hit, i get hit by three of them and i die instantly, not really fair, otherwise its a great game,
thanks for the feedback! we're workin on a finalized version of what we were hoping for during the jam and invincibility frames is at the top of our checklist! glad u enjoyed the jam version tho, means a lot : D
Cute game! I would suggest to add a timer or something similar to let the player now when the weapon is switching. Also is it my impretion or the bat is quite janky? Most of the gameovers I had where because of it
Yes, I believe it's because of the lack of feedback, we wanted to add a knock back to the weapons/damage animation but didn't have time which I think would help with it. Thank you for the feedback!